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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDynamicBlueprintBinding
- UGeneratedBlueprintBinding
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/GeneratedBlueprintDelegateBinding.h |
Include | #include "Engine/GeneratedBlueprintDelegateBinding.h" |
Syntax
UCLASS (MinimalAPI)
class UGeneratedBlueprintBinding : public UDynamicBlueprintBinding
Remarks
Binding used for event nodes generated at runtime.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FGeneratedBlueprintDelegateBinding > | GeneratedBlueprintBindings |
Overridden from UDynamicBlueprintBinding
Type | Name | Description | |
---|---|---|---|
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void | BindDynamicDelegates
(
UObject* InInstance |
|
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void | UnbindDynamicDelegates
(
UObject* InInstance |
|
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void | UnbindDynamicDelegatesForProperty
(
UObject* InInstance, |