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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include | #include "Engine/Engine.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
static void TrimMemory&40;&41;
Remarks
Attempts to reclaim any idle memory by performing a garbage collection and broadcasting FCoreDelegates::OnMemoryTrim. Pending rendering commands are first flushed. This is called between level loads and may be called at other times, but is expensive and should be used sparingly. Do