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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include | #include "Engine/Engine.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool IsEditor&40;&41;
the GIsEditor flag setting