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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include | #include "Engine/Engine.h" |
Source | /Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void EmitDynamicResolutionEvent
&40;
EDynamicResolutionStateEvent Event
&41;
Remarks
Emit an event for dynamic resolution if not already done.