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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPendingNetGame
- UDemoPendingNetGame
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/DemoPendingNetGame.h |
Include | #include "Engine/DemoPendingNetGame.h" |
Syntax
class UDemoPendingNetGame : public UPendingNetGame
Constructors
Type | Name | Description | |
---|---|---|---|
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UDemoPendingNetGame
(
const FObjectInitializer& ObjectInitializer |
Overridden from UPendingNetGame
Type | Name | Description | |
---|---|---|---|
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bool | LoadMapCompleted
(
UEngine* Engine, |
Called by the engine after it calls LoadMap for this PendingNetGame. |
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void | SendJoin () |
Send JOIN to other end |
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void | Tick
(
float DeltaTime |
Update the pending level's status. |