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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UCanvasRenderTarget2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/CanvasRenderTarget2D.h |
Include | #include "Engine/CanvasRenderTarget2D.h" |
Source | /Engine/Source/Runtime/Engine/Private/CanvasRenderTarget2D.cpp |
void FastUpdateResource()
Remarks
Don't delete the underlying resource if it already exists