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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UBrushBuilder
- UBrushBuilder::BeginBrush()
- UEditorBrushBuilder::BeginBrush()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BrushBuilder.h |
Include | #include "Engine/BrushBuilder.h" |
virtual void BeginBrush
&40;
bool InMergeCoplanars,
FName InLayer
&41;
Remarks
@ todo document all below