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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/UBlueprintCore
- UObject::Serialize()
- UBlueprintCore::Serialize()
- UControlRigBlueprint::Serialize()
- UAnimBlueprint::Serialize()
- URigVMBlueprint::Serialize()
- UControlRigBlueprint::Serialize()
- UWidgetBlueprint::Serialize()
- UBlueprint::Serialize()
- UControlRigBlueprint::Serialize()
- UAnimBlueprint::Serialize()
- URigVMBlueprint::Serialize()
- UControlRigBlueprint::Serialize()
- UWidgetBlueprint::Serialize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintCore.h |
Include | #include "Engine/BlueprintCore.h" |
Source | /Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.