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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UBlueprint
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include | #include "Engine/Blueprint.h" |
Source | /Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
virtual void GetReparentingRules
(
TSet < const UClass * > & AllowedChildrenOfClasses,
TSet < const UClass * > & DisallowedChildrenOfClasses
) const