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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetUserData
- UAnimationModifiersAssetUserData
- UAnimCurveMetaData
- UAnimSequenceLevelSequenceLink
- UAssetGuideline
- UDataprepAssetUserData
- UDataprepConsumerUserData
- UDatasmithAssetUserData
- UDMXMVRAssetUserData
- UDNAAsset
- UGLTFMaterialExportOptions
- ULevelSequenceAnimSequenceLink
- UMediaPlateAssetUserData
- UNameSpacedUserData
- UControlRigShapeLibraryLink
- UDataAssetLink
- UTextureMipDataProviderFactory
- UMutableTextureMipDataProviderFactory
- UTextureAllMipDataProviderFactory
- ULandscapeTextureStorageProviderFactory
- UUsdAssetUserData
- UUsdAnimSequenceAssetUserData
- UUsdMaterialAssetUserData
- UUsdMeshAssetUserData
- UUsdLevelSequenceAssetUserData
- UVPWorldAssetUserData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h |
Include | #include "Engine/AssetUserData.h" |
Syntax
class UAssetUserData : public UObject
Remarks
Object that can be subclassed to store custom data on Unreal asset objects.
Constructors
Type | Name | Description | |
---|---|---|---|
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UAssetUserData
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Draw
(
FPrimitiveDrawInterface* PDI, |
Used for debugging UAssetUserData data in editor |
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void | Called when the owner object is modified |