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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
Include | #include "Engine/TextureDefines.h" |
Syntax
enum TextureGroup
{
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
TEXTUREGROUP_MAX,
}
Values
Name | Description |
---|---|
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
TEXTUREGROUP_MAX |
Remarks
: if this is changed: update BaseEngine.ini [SystemSettings] you might have to update the update Game's DefaultEngine.ini [SystemSettings] order and actual name can never change (order is important!) TEXTUREGROUP_Cinematic: should be used for Cinematics which will be baked out and want to have the highest settings