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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
Include | #include "Engine/TextureDefines.h" |
Syntax
enum TextureCompressionSettings
{
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
UMETA =(DisplayName="ini:World"),
TC_MAX,
}
Values
Name | Description |
---|---|
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
UMETA | Obsolete - kept for backwards compatibility. |
TC_MAX |
Remarks
This needs to be mirrored in EditorFactories.cpp. TC_EncodedReflectionCapture is no longer used and could be deleted