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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
Include | #include "Engine/BlueprintGeneratedClass.h" |
Syntax
template<typename ElementType>
class TSimpleRingBuffer
Constructors
Type | Name | Description | |
---|---|---|---|
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TSimpleRingBuffer
(
int32 MaxItems |
Functions
Type | Name | Description | |
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int32 | ArrayMax () |
|
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int32 | Num () |
|
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ElementType & | ||
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ElementType & | Note: Doesn't call the constructor on objects stored in it; make sure to properly initialize the memory returned by WriteNewElementUninitialized. |
Operators
Type | Name | Description | |
---|---|---|---|
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ElementType & | operator()
(
int32 i |
|
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const ElementType & | operator()
(
int32 i |