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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include | #include "Engine/NetSerialization.h" |
Syntax
template<int32 MaxValue, uint32 NumBits>
struct TFixedCompressedFloatDetails
Constants
Name | Description |
---|---|
Bias | |
MaxBitValue | NumBits = 8: |
MaxDelta | |
SerIntMax |