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Unreal Engine C++ API Reference > Runtime > Engine > Engine > SerializeFixedVector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include | #include "Engine/NetSerialization.h" |
template<int32 MaxValue, uint32 NumBits>
bool SerializeFixedVector
(
FVector3d & Vector,
FArchive & Ar
)