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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include | #include "Engine/NetSerialization.h" |
template<int32 MaxNum, typename T, typename A >
bool SafeNetSerializeTArray_WithNetSerialize
(
FArchive & Ar,
TArray < T, A > & Array,
class UPackageMap * PackageMap
)