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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h |
Include | #include "Engine/SubsurfaceProfile.h" |
Syntax
static const int32 SUBSURFACE_RADIUS_SCALE = 1024;
Remarks
If you change this you need to recompile the SSS shaders. Required if we use a texture format with limited size but want to express a larger radius