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Unreal Engine C++ API Reference > Runtime > Engine > Engine > ReadPackedVector
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include | #include "Engine/NetSerialization.h" |
template<int32 ScaleFactor, int32 MaxBitsPerComponent>
bool ReadPackedVector
(
FVector3f & Value,
FArchive & Ar
)