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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
Include | #include "Engine/TextureStreamingTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
bool GetTextureIsStreamableOnPlatform
(
const UTexture & Texture,
const ITargetPlatform & TargetPlatform
)
Remarks
Resolves whether a texture is streamable on the given platform, independent of compression speed, and avoids unnecessary build settings generation work.