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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
Include | #include "Engine/NetConnection.h" |
Syntax
struct FWrittenChannelsRecord
Remarks
Record of channels with data written into each outgoing packet.
Variables
Type | Name | Description | |
---|---|---|---|
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FChannelRecordEntryQueue | ChannelRecord | |
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int32 | LastPacketId |
Constructors
Type | Name | Description | |
---|---|---|---|
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FWrittenChannelsRecord
(
size_t InitialSize |
Classes
Type | Name | Description | |
---|---|---|---|
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FChannelRecordEntry |
Enums
Type | Name | Description | |
---|---|---|---|
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API/Runtime/Engine/Engine/FWrittenChannelsRecord_1 |
Typedefs
Name | Description |
---|---|
FChannelRecordEntryQueue |