Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Syntax
struct FWorldInitializationValues
Remarks
Struct containing a collection of optional parameters for initialization of a World.
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
uint32: 1 | bAllowAudioPlayback | Are sounds allowed to be generated from this world. |
![]() |
uint32: 1 | bCreateAISystem | Should the AI system be created for this world. |
![]() |
uint32: 1 | bCreateFXSystem | Should the FX system be created for this world. |
![]() |
uint32: 1 | bCreateNavigation | Should the navigation system be created for this world. |
![]() |
uint32: 1 | bCreatePhysicsScene | Should the physics scene be created. bInitializeScenes must be true for this to be considered. |
![]() |
uint32: 1 | bCreateWorldPartition | Should the world be partitioned |
![]() |
uint32: 1 | bEnableTraceCollision | Are collision trace calls valid within this world. |
![]() |
uint32: 1 | bForceUseMovementComponentInNonGameWorld | Special flag to enable movement component in non game worlds (see UMovementComponent::OnRegister) |
![]() |
uint32: 1 | bInitializeScenes | Should the scenes (physics, rendering) be created. |
![]() |
uint32: 1 | bRequiresHitProxies | Should the render scene create hit proxies. |
![]() |
uint32: 1 | bShouldSimulatePhysics | Should physics be simulated in this world. |
![]() |
uint32: 1 | bTransactional | Should actions performed to objects in this world be saved to the transaction buffer. |
![]() |
TSubclassOf< class AGameModeBase > | DefaultGameMode | The default game mode for this world (if any) |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |