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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- TVector
- FVector_NetQuantize100
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetSerialization.h |
Include | #include "Engine/NetSerialization.h" |
Syntax
USTRUCT (
Meta=(HasNativeMake="/Script/Engine.KismetMathLibrary.MakeVector_NetQuantize100", HasNativeBreak="/Script/Engine.KismetMathLibrary.BreakVector_NetQuantize100"))
struct FVector_NetQuantize100 : public UE::Math::TVector< double >
Remarks
2 decimal place of precision. Up to 30 bits per component. Valid range: 2^30 / 100 = +/- 10,737,418.24
Constructors
Type | Name | Description | |
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FVector_NetQuantize100
(
const FVector3f& InVec |
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FVector_NetQuantize100
(
const FVector3d& InVec |
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FVector_NetQuantize100
(
double InX, |
Functions
Type | Name | Description | |
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bool | NetSerialize
(
FArchive& Ar, |