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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TimerHandle.h |
Include | #include "Engine/TimerHandle.h" |
Syntax
struct FTimerHandle
Remarks
Unique handle that can be used to distinguish timers that have identical delegates.
Constructors
Type | Name | Description | |
---|---|---|---|
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FTimerHandle () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Invalidate () |
Explicitly clear handle |
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bool | IsValid () |
True if this handle was ever initialized by the timer manager |
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FString | ToString () |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FTimerHandle& Other |
|
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bool | operator==
(
const FTimerHandle& Other |
Constants
Name | Description |
---|---|
IndexBits | |
MaxIndex | |
MaxSerialNumber | |
SerialNumberBits |