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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FTickFunction
Syntax
UPROPERTY (EditDefaultsOnly, Category="Tick", AdvancedDisplay)
TEnumAsByte < enum ETickingGroup > TickGroup
Remarks
Defines the minimum tick group for this tick function. These groups determine the relative order of when objects tick during a frame update. Given prerequisites, the tick may be delayed.