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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureSourceLayerColorInfo
Variables
Type | Name | Description | |
---|---|---|---|
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FLinearColor | ColorMax | Per channel max value of the colors for all blocks in mip0 in linear space |
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FLinearColor | ColorMin | Per channel min value of the colors for all blocks in mip0 in linear space |