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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Syntax
USTRUCT (BlueprintType )
struct FTextureSourceColorSettings
Variables
Type | Name | Description | |
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FVector2D | BlueChromaticityCoordinate | Blue chromaticity coordinate of the source color space. |
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ETextureChromaticAdaptationMethod | ChromaticAdaptationMethod | Chromatic adaption method applied if the source white point differs from the working color space white point. |
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ETextureColorSpace | ColorSpace | Source color space of the texture. |
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ETextureSourceEncoding | EncodingOverride | Source encoding of the texture, exposing more options than just sRGB. |
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FVector2D | GreenChromaticityCoordinate | Green chromaticity coordinate of the source color space. |
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FVector2D | RedChromaticityCoordinate | Red chromaticity coordinate of the source color space. |
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FVector2D | WhiteChromaticityCoordinate | White chromaticity coordinate of the source color space. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Update the chromaticity coordinates member variables based on the color space choice (unless custom). |