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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Syntax
USTRUCT ()
struct FTextureFormatSettings
Remarks
Collection of values that contribute to pixel format chosen for texture
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | CompressionForceAlpha | |
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uint8: 1 | CompressionNoAlpha | |
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uint8: 1 | CompressionNone | |
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TEnumAsByte< enum TextureCompressionSettings > | CompressionSettings | |
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uint8: 1 | CompressionYCoCg | |
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uint8: 1 | SRGB |
Constructors
Type | Name | Description | |
---|---|---|---|
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