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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture2DDynamic.h |
Include | #include "Engine/Texture2DDynamic.h" |
Syntax
struct FTexture2DDynamicCreateInfo
Remarks
Helper to set properties on the UTexture2DDynamic so it doesn't need to be reinitialized.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsResolveTarget | |
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bool | bSRGB | |
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TextureFilter | Filter | |
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EPixelFormat | Format | |
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ESamplerAddressMode | SamplerAddressMode |
Constructors
Type | Name | Description | |
---|---|---|---|
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FTexture2DDynamicCreateInfo
(
EPixelFormat InFormat, |