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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FStreamingTextureBuildInfo
Syntax
int32 TextureLevelIndex
Remarks
The level scope identifier of the texture. When building the texture streaming data, each level holds a list of all referred texture Guids. This is required to prevent loading textures on platforms which would not require the texture to be loaded, and is a consequence of the texture streaming build not being platform specific (the same streaming data is build for every platform target). Could also apply to quality level.