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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FStreamableTextureInstance
- FDynamicTextureInstance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
Include | #include "Engine/Level.h" |
Syntax
USTRUCT ()
struct FStreamableTextureInstance
Remarks
Structure containing all information needed for determining the screen space size of an object/ texture instance.
Variables
Type | Name | Description | |
---|---|---|---|
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FBoxSphereBounds | Bounds | Bounding sphere/ box of object |
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float | MaxDistance | Max distance from view where this instance is usable |
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float | MinDistance | Min distance from view where this instance is usable |
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float | TexelFactor | Object (and bounding sphere) specific texel scale factor |