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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/FStreamableManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include | #include "Engine/StreamableManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
void Unload
&40;
const FSoftObjectPath & Target
&41;
Remarks
This will release any managed active handles pointing to the target soft object path, even if they include other requested assets in the same load