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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/FStreamableManager > API/Runtime/Engine/Engine/FStreamableManager/RequestSyncLoad
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include | #include "Engine/StreamableManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
TSharedPtr< FStreamableHandle > RequestSyncLoad
&40;
TArray< FSoftObjectPath > TargetsToStream,
bool bManageActiveHandle,
FString DebugName
&41;
Remarks
Synchronously load a set of assets, and return a handle. This can be very slow and may stall the game thread for several seconds.
Parameters
Name | Description |
---|---|
TargetsToStream | Assets to load off disk |
bManageActiveHandle | If true, the manager will keep the streamable handle active until explicitly released |
DebugName | Name of this handle, will be reported in debug tools |