Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/FStreamableManager > API/Runtime/Engine/Engine/FStreamableManager/RequestAsyncLoad
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableManager.h |
Include | #include "Engine/StreamableManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/StreamableManager.cpp |
TSharedPtr< FStreamableHandle > RequestAsyncLoad
&40;
TArray< FSoftObjectPath > TargetsToStream,
TFunction< void()> && Callback,
TAsyncLoadPriority Priority,
bool bManageActiveHandle,
bool bStartStalled,
FString DebugName
&41;
Remarks
Lambda Wrappers. Be aware that Callback may go off multiple seconds in the future.