Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FStaticMeshCompilationContext
- FStaticMeshBuildContext
- FStaticMeshPostLoadContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Syntax
class FStaticMeshCompilationContext
Variables
Type | Name | Description | |
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bool | bIsEditorLoadingPackage | |
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bool | bShouldComputeExtendedBounds |
Constructors
Type | Name | Description | |
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Non-copyable. | ||
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Movable. |
Operators
Type | Name | Description | |
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FStaticMeshCompilationContext & | operator=
(
const FStaticMeshCompilationContext& |
|
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FStaticMeshCompilationContext & |