Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMesh
- FStaticMeshStaticLightingMesh
- FStaticLightingMesh_InstancedStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/InstancedStaticMesh.h |
Include | #include "Engine/InstancedStaticMesh.h" |
Syntax
class FStaticLightingMesh_InstancedStaticMesh : public FStaticMeshStaticLightingMesh
Remarks
A static lighting mesh class that transforms the points by the per-instance transform of an InstancedStaticMeshComponent
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FStaticLightingMesh_InstancedStaticMesh
(
const UInstancedStaticMeshComponent* InPrimitive, |
Initialization constructor. |