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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FSplineMeshComponentDescriptorBase
- FSplineMeshComponentDescriptor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SplineMeshComponentDescriptor.h |
Include | #include "Engine/SplineMeshComponentDescriptor.h" |
Syntax
USTRUCT ()
struct FSplineMeshComponentDescriptor : public FSplineMeshComponentDescriptorBase
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UMaterialInterface > | OverlayMaterial | |
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TArray< TObjectPtr< UMaterialInterface > > | OverrideMaterials | |
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TArray< TObjectPtr< URuntimeVirtualTexture > > | RuntimeVirtualTextures | |
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TObjectPtr< UStaticMesh > | StaticMesh |
Constructors
Type | Name | Description | |
---|---|---|---|
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|||
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FSplineMeshComponentDescriptor
(
const FSoftSplineMeshComponentDescriptor& Other |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FSplineMeshComponentDescriptor | CreateFrom
(
const TSubclassOf< UStaticMeshComponent >& ComponentClass |
Overridden from FSplineMeshComponentDescriptorBase
Type | Name | Description | |
---|---|---|---|
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uint32 | ComputeHash () |
|
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void | InitComponent
(
USplineMeshComponent* SplineMeshComponent |
|
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void | InitFrom
(
const UStaticMeshComponent* Component, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FSplineMeshComponentDescriptor& Other |
|
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bool | operator==
(
const FSplineMeshComponentDescriptor& Other |