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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SoftWorldReference.h |
Include | #include "Engine/SoftWorldReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoftWorldReference
Remarks
A simple wrapper type to enable content-defined structs to hold soft references to UWorld assets
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TSoftObjectPtr< UWorld > | WorldAsset |