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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSoftComponentReference
Syntax
UPROPERTY (EditInstanceOnly, BlueprintReadWrite, Category=Component,
Meta=(DisplayName="Referenced Actor"))
TSoftObjectPtr < AActor > OtherActor
Remarks
Soft Pointer to a different Actor that owns the Component. If this is not provided the reference refers to a component on this / the same actor.