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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- FNonAbandonableTask
- FSkinnedAssetAsyncBuildWorker
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
Include | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetAsyncBuildWorker : public FNonAbandonableTask
Remarks
Worker used to perform async static mesh compilation.
Variables
Type | Name | Description | |
---|---|---|---|
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TOptional< FSkinnedAsyncTaskContext > | AsyncTaskContext | |
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TOptional< FSkinnedAssetBuildContext > | BuildContext | |
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TOptional< FSkinnedAssetPostLoadContext > | PostLoadContext | |
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USkinnedAsset * | SkinnedAsset |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |
Initialization constructor. | |
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FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |
Initialization constructor. | |
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FSkinnedAssetAsyncBuildWorker
(
USkinnedAsset* InSkinnedAsset, |