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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkinnedAssetAsyncBuildScope
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
Include | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
static thread_local const USkinnedAsset * SkinnedAssetBeingAsyncCompiled = nullptr;
Remarks
Only the thread(s) compiling this Skeletal mesh will have full access to protected properties without causing any stalls.