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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetAsyncCompileUtils.h |
Include | #include "Engine/SkinnedAssetAsyncCompileUtils.h" |
Syntax
class FSkinnedAssetAsyncBuildScope
Remarks
Any thread implicated in the build must have a valid scope to be granted access to protected properties without causing any stalls.
Constructors
Type | Name | Description | |
---|---|---|---|
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FSkinnedAssetAsyncBuildScope
(
const USkinnedAsset* SkinnedAsset |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | ShouldWaitOnLockedProperties
(
const USkinnedAsset* SkinnedAsset |
Constants
Name | Description |
---|---|
SkinnedAssetBeingAsyncCompiled | Only the thread(s) compiling this Skeletal mesh will have full access to protected properties without causing any stalls. |