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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionMaterialFilter
Remarks
Filter to include triangles in a sampling region based on their material.
Variables
Type | Name | Description | |
---|---|---|---|
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FName | MaterialName |
Constructors
Type | Name | Description | |
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