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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionBuiltData
Remarks
Built data for sampling a single region of a skeletal mesh.
Variables
Type | Name | Description | |
---|---|---|---|
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FSkeletalMeshAreaWeightedTriangleSampler | AreaWeightedSampler | Provides random area weighted sampling of the TriangleIndices array. |
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TArray< int32 > | BoneIndices | Bones included in this region. |
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TArray< int32 > | TriangleIndices | Triangles included in this region. |
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TArray< int32 > | Vertices | Vertices included in this region. |