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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingRegionBoneFilter
Remarks
Filter to include or exclude bones and their associated triangles from a sampling region.
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bApplyToChildren | If true, this filter will apply to all children of this bone as well. |
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uint32: 1 | bIncludeOrExclude | If true, this filter will include bones. If false, it will exclude them. |
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FName | BoneName |
Constructors
Type | Name | Description | |
---|---|---|---|
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