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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshSamplingRegion
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp |
void GetFilteredBones
(
struct FReferenceSkeleton & RefSkel,
TArray < int32 > & OutIncludedBoneIndices,
TArray < int32 > & OutExcludedBoneIndices
)
Remarks
Directly included vertices from a future painting tool. Directly included bones from a future painting tool.