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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshSamplingInfo
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp |
bool IsSamplingEnabled
(
const USkeletalMesh * OwnerMesh,
int32 LODIndex
) const
Remarks
True if this LOD is enabled for the whole mesh or a named region.