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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h |
Include | #include "Engine/SkeletalMeshSampling.h" |
Syntax
USTRUCT ()
struct FSkeletalMeshSamplingInfo
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FSkeletalMeshSamplingRegion > | Regions | Info defining sampling of named regions on this mesh. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | BuildRegions
(
USkeletalMesh* SkeletalMesh |
Rebuilds all data required for sampling. |
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void | BuildWholeMesh
(
USkeletalMesh* SkeletalMesh |
|
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const FSkeletalMeshSamplingBuiltData & | GetBuiltData () |
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const FSkeletalMeshSamplingRegion & | ||
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const FSkeletalMeshSamplingRegion * | ||
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const FSkeletalMeshSamplingRegionBuiltData & | GetRegionBuiltData
(
int32 RegionIndex |
|
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const FSkeletalMeshSamplingRegionBuiltData * | GetRegionBuiltData
(
FName RegionName |
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const FSkeletalMeshSamplingLODBuiltData & | GetWholeMeshLODBuiltData
(
int32 LODIndex |
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int32 | IndexOfRegion
(
FName RegionName |
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bool | IsSamplingEnabled
(
const USkeletalMesh* OwnerMesh, |
True if this LOD is enabled for the whole mesh or a named region. |