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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshLODInfo
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category=SkeletalMeshLODInfo,
Meta=(EditCondition="bAllowCPUAccess"))
uint8 bSupportUniformlyDistributedSampling: 1
Remarks
Mesh supports uniformly distributed sampling in constant time. Memory cost is 8 bytes per triangle. Example usage is uniform spawning of particles.