Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshLODInfo
Syntax
UPROPERTY (EditAnywhere, Category=SkeletalMeshLODInfo)
FPerPlatformFloat ScreenSize
Remarks
ScreenSize to display this LOD. The screen size is based around the projected diameter of the bounding sphere of the model. i.e. 0.5 means half the screen's maximum dimension.