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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FSkeletalMeshLODInfo
Syntax
UPROPERTY (EditAnywhere, Category=SkeletalMeshLODInfo,
Meta=(UIMin="0.01", ClampMin="0.01", UIMax="10000.0", ClampMax="10000.0"))
float MorphTargetPositionErrorTolerance
Remarks
The Morph target position error tolerance in microns. Larger values result in better compression and lower memory footprint, but also lower quality.